Ubisoft shared the news during its latest earnings call, only saying it had made the decision to cancel all four titles after taking into account the "more uncertain economic environment". We’ll likely save this gear until the last extraction phase to prepare your defenses.Following today's news that Ubisoft's Avatar: Frontiers of Pandora has been delayed and will no longer release along James Cameron's Avatar sequel this December, the publisher has announced a number of other significant changes to its release roster, with Splinter Cell VR and Ghost Recon Frontline now officially cancelled alongside two previously unannounced games. Screenshots also show airdropped vehicles, indicating that you won’t have to walk to each objective. You’ll be able to summon help from the sky via a laser pointer, with materials such as walls and equipment parachuting into the map. We’re not sure if these classes will affect the available equipment or just the weapons.Įxpect a lot of tactical equipment - the official site features deployable turrets, drones, and barricades, and the trailer also shows a grenade that reveals adversary silhouettes. One zone is labeled “Hazard Zone,” which could indicate that specific sectors would be made more dangerous to occupy, similar to how the red-zone bombardments in PUBG are made more dangerous to occupy.īefore battles, you’ll be able to tinker with and set up a class system in Ghost Recon Frontline. We get a quick look at the map at the end of the reveal video, which displays a lot of named regions, including Lumber Yard, Quarry, Brewery, Hot Springs, and Comm Station. Ghost Recon Frontline takes place on Drakemoor Island, a terrain with “diverse settings” and numerous zones, including “high mountains” and “ruthless dry areas.” In addition, the game promises an “ever-changing” weather system that would compel players to modify their playstyle. While we’ve only seen a small portion of the game, Ubisoft has given us a few hints about what to expect. Equipment and Mapsįrontline, unlike the previous Ghost Recon games, is entirely played from the first-person perspective. As a result, Ghost Recon Frontline will likely contain a respawn system. The more time deceased teammates must wait for their friends to finish a round, the larger and longer the game becomes. If you are shot enough times, you will be knocked out, allowing a teammate to resuscitate you if you aren’t dead yet. What we don’t know is how many squads can extract in a single match, if there is a time restriction, and what happens if you die. The map may be massive, but with over 100 people expected to arrive, there’s a considerable possibility someone will be lurking nearby, seeking trouble. Players will also be able to use “tactical reinforcements,” which are similar to killstreaks in that they provide players access to gadgets like automatic turrets, smoke screen drones, and enormous barrels, allowing them to outsmart opponent teams and win every battle. To adjust to the mission’s speed, players will be able to switch classes in the middle of a battle. Every class will have an “active” skill, three passives, and two tactical gadgets that define the class’s principal function. ![]() ![]() ![]() ![]() This new game will have an innovative class structure that will allow players to team up with individuals from all over the world while having fun and bringing their tactical strategies to the field. For the past three years, Ubisoft Bucharest has been quietly working on Ghost Recon Frontline, improving many of the game’s mechanics while aiming to keep the franchise’s core. Ghost Recon Frontline, a new battle royale game built in the Ghost Recon universe, was one of the biggest surprises at the 20th Anniversary Showcase.
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